The History of Networked Gaming - by Niall O’Flanagan

The history and origin of multi-user gaming across a network, looking closely at the innovative advances of network technology at the time.

  Present Day Networked Gaming - by Rob Thornton

Today's network game designers make innovative use of IP muticast but are still faced with limiting factors such as latency and variability.

  Networked Gaming in the Future - by Joe Fitzpatrick

Recent technological developments in the area of wireless communication have paved the way for a new generation of networked computer games.

  Case Study - The UDP protocol - by Rob Doyle

UDP provides a way for programs to send messages to other programs with a minimum of protocol mechanism.

  Website designed by Chris Gregan

This site was designed using Microsoft Visual Interdev 6.0. Graphics were created and processed using Adobe Photoshop 5.0.

- 4BA2 Project 1 -
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